Following a glimpse of global harmony thanks to Pokémon Go, there's no question that the monster collecting series stands as one of the most ubiquitous gaming titles in existence. Pikachu is just as recognizable as Mickey Mouse, if not more so. The persistent pandemonium around trading card values ensures almost daily Pokemon headlines. You'd be difficult to find a pocket monster game that didn't sell at least a few million units. Remarkably, fan-made Pokémon games go viral every year.
Yet despite that ubiquity and fame, there are still Pokémon games that remain overlooked. These are titles that didn't get their fair shake, or were buried by the hype of the mainline series. These are Pokémon games released on doomed platforms or online offerings, or were pioneering attempts onto different formats. They're often also Pokémon games that might have blossomed if they ever got sequels or modern remakes. With these criteria in mind, we won't be offering yet another reminder for Pokémon Conquest or the Pokémon Mystery Dungeon series. We're going beneath the surface.
Still, these might be these Pokémon games. Therefore, prior to rearranging your glasses and typing 'Actually,' let us just agree that these are Pokémon games for those possessing discerning palates, shall we?
Pokémon Ranch: The Relaxed Forerunner
An excessive number of Pokémon games focus on the battling element of the series, and far too few of them focus on the everyday realities that would come with owning a companion. Sure, modern titles include small features like these in modern games—you can pet, and feed your monsters in bases. But I am dying for a Pokémon game more in the vein of Nintendogs or The Sims.
My Pokemon Ranch (2008) for the Wii isn't it. The digital-only title is best seen as the precursor to Pokemon Home; that is, as a storage system to store monsters from different games. Reviews from its release noted Ranch was a poor if not outright hideous game. It's not my goal to dispute these notions, but it compels me to say Ranch might be the nearest we've come to a slice-of-life Pokémon game.
True to its title, the game is set on a ranch where your Mii avatars—imagine this—just relax with your pals. The interactions with Pokémon were basic, and a lot of the appeal was observing what your monsters might do when they're not being forced into cockfighting. Ideally, Pokémon Ranch would have been the beginning of a wonderful franchise built on the daily joys of living your life with a tiny companion. But since The Pokémon Company can collect a fee for Pokémon Home now, it's likely we will not get a Pokémon Ranch game realized to its fullest potential. I'd say 'save us, Pokémon Pokopia!' but it's also known that the Nintendo Switch 2 exclusive is just as much a puzzle game as it is a life simulation.
Ranch came out well before Stardew Valley kicked off the lasting craze of cozy games. It was before the proliferation of passive games, and the video playthrough normalization of viewing games you aren't actively controlling. Most people never realized that Ranch's proposal to watch your critters as much as you play with them didn't mask a shallow core. In actuality, Ranch's attention to detail was so extraordinary, there's a Twitch stream dedicated to broadcasting the game continuously. The streamer who operates the channel states that, after nearly two decades of experiencing the game, he still has not encountered all that is in it. Justice for Pokémon Ranch: nobody knew what to do with you in 2008.
Pokémon Duel: The Tactical Board Game Lost
Are you aware that Pokémon once had an official tabletop game with miniatures? Pokemon Duel was the 2016 attempt to digitize the physical experience in a more approachable form. Duel was also, unfortunately, one of Pokémon's earliest ventures into the world of freemium mobile gaming. Duel had the trappings of a gacha game where players could pay to win—and there was motivation to do so, given the slow progression for new figures.
These poor design choices masked a sad truth: Pokémon Duel was an superb strategy game with Duel today. "Words cannot describe how much I adored and miss this game," one YouTube comment reads, years after Duel's servers were shut down. "Honestly I think this game was superior to TCG Pocket in terms of complexity, approachability, game design, and content in general," a user declared. "I truly believe if it came out now people would be engaging with it more than GO and Pocket together."
Unfortunately, Duel's initial launch was marred by server issues. Bugs, alongside Duel's scummy business model, gave people few incentives to return. If, by some miracle, The Pokémon Company chose to resurrect this franchise, I'm still not certain things would end better. The unique game board made for a fantastic strategic challenge for the few folks who played Duel, but that board is also a daunting visual mess.
Pokemon: Magikarp Jump: The Absurd Gem
Wow, why don't more Pokémon games relax a little and have some enjoyment? Magikarp Jump (2017) was a rare instance of The Pokémon Company giving its blessing a game with a concept so absurd, it was bordering on internet meme. And when we're dealing with a franchise where trainers venture forth with a team of ineffective monsters who simply cannot do anything, I'm shocked we don't have more Pokémon games that poke fun at themselves.
In Magikarp Jump, the player is tasked with raising the best possible version of the notorious fish. I'm not talking about a Magikarp that can kick your butt. These are 'karp raised to enter competitions to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many phone games, requires the player to pause before they can improve their Magikarp further. But it is evident throughout the experience that Select Button appreciated and got the community love around Magikarp.
Nowhere was this more evident than in Jump's merciless random occurrences, where your Magikarp was just as likely to improve as it was to get snatched by a Pidgeotto. Beyond the great writing, Magikarp Jump also tried out other things I wish the core series would do, like offering a wide variety of the same type of monster. It's understood it's not feasible for any Pokémon game to have dozens of colorings and patterns for a compendium of over a thousand creatures, as Magikarp Jump does... but we can hope.
Magikarp Jump was not a particularly complex or profound game, but the seeds of brilliance were there. Witty events with outrageous outcomes that permanently influence how you can train a companion also describe the excellent Mewgenics. And I'm just saying: Mewgenics will likely be in the conversation when Game of the Year season arrives.
Given dozens of core games and spin-offs, it's probable that I didn't mention that particular Pokémon game you absolutely adore but argue that too few people played. I know that some people look back on games like Pokémon Ranger or Pokemon Pinball fondly notwithstanding argu